RIFT Get notified

Four kingdoms · one Rift · one heir

The kingdoms go to war

A card duel that fits under one thumb. The Rift's souls to summon, combos that fire on their own, and a game that always ends.

January 2027 · Free · No ads

4kingdoms
60illustrated cards
15combos
3phases per turn

The world

Four kingdoms, one tear, and a pact nobody signed

The four kingdoms hanging around the Rift, linked by chains.

There weren't always four kingdoms. There was a single territory, and the ancient wars tore it apart, they did not happen inside the world, they are what made it.

What they left behind is called the Crown: four pieces in a circle, and a hole in the middle. Between them, no border, void. Every kingdom has kept a seal ever since, without knowing what it holds back, the way you maintain a dyke whose river you have forgotten.

Then a black eclipse loosened them all, in a single night.

The Rift was opened by nobody. It simply stopped being held.

What was dug up

A stone, and nobody knows who wrote it

An unearthed stele, covered in engraved signs.

Ver du enn.
Simar van oth.
Riv usal van sur nan.

Those who reign

Not one of them took the throne the same way

L'Enraciné, sovereign of the Sylves.
L'EnracinéThe Sylves crown nobody: they watch to see who stays.
La Forge-Mère, sovereign of the Cendrés.
La Forge-MèreEleven took the throne after the last king. The fire took all eleven back.
Treize, sovereign of the Astraux.
TreizeThe Astraux do not elect their sovereign: they calculate them.
L'Hôte, sovereign of the Faës.
L'HôteAmong the Faës, the one whose lie holds longest reigns.

What the map does not show ›

In motion

One game, in full

Forty-seven seconds, with commentary: a turn played from start to finish, the Rift striking both sides, and the table rising into 3D on a computer. None of it is a mock-up, everything is filmed on the running game. Sound starts when you press play, never before.

One turn, end to end. You summon, the assault goes on its own, the combo lands without anyone triggering it. Original music by Jean-Christophe Martinez.

What's different

Four things left out, and a game that reaches the end

RIFT descends from the great card games, and it removed what makes them slow to play. What's left fits under one thumb, without ever putting the phone down to count.

A combo fires on its own in the middle of the board, with its rule shown.
A combo, mid-game. Nobody triggered it: the right ingredients met inside the turn.
  • No lands. Souls rise on their own, nobody loses to an unplayable hand.
  • No attack declaration. Your two strongest allies go together: you choose when, never who.
  • No combo to memorise. All fifteen land by themselves when you've played well.
  • No endless game. Fifteen cards, and fatigue at the end of them.

One turn, in full ›

The waiting list

Be there when the Rift opens

RIFT isn't open to the public yet. Leave an address: that's all it's used for.

  • Told on launch day, in a single message.
  • The build log, when it actually moves.
  • Early access, before the public opening.

An address, nothing else. No sharing, no advertising, and an unsubscribe link in every message. What we do with it.

Going further

The rest of the site

Three more pages, all in English: what the game tells, the sixty cards of the First Edition, and what happens to your data.

The world of RIFT
The world, four kingdoms, one Rift, and what the game tells.
The cards of RIFT
The cards, all sixty of the First Edition.

The build log Account & data

Card and character names stay in French, that's how they read in the game.

Out early January 2027Be there on day one.
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